KIRISH: bo‘lajak maktabgacha ta’lim tarbiyachilarining kasbiy kompetentligini rivojlantirishda geymifikatsiya texnologiyasi muhim o‘rin tutadi. U ta’lim jarayonini qiziqarli va samarali qiladi, talabalarning motivatsiyasini oshiradi, ijodiy fikrlashini va kommunikativ ko‘nikmalarini shakllantiradi. MAQSAD: maqolaning asosiy maqsadi — geymifikatsiya texnologiyasining pedagogik-nazariy asoslarini tahlil qilish, uning didaktik imkoniyatlarini ochib berish va bo‘lajak tarbiyachilarning kasbiy kompetentligini rivojlantirishda o‘yin mexanizmlari hamda raqamli ta’lim vositalarining ahamiyatini ko‘rsatish. MATERIALLAR VA METODLAR: tadqiqotda geymifikatsiya texnologiyasiga oid ilmiy maqolalar, monografiyalar, raqamli ta’lim platformalari va amaliy tajribalar material sifatida tanlandi. Metod sifatida kompetensiyaviy yondashuv, motivatsion-aktivlashtiruvchi omillar tahlili, shaxsga yo‘naltirilgan ta’lim, interfaol metodlar integratsiyasi va pedagogik kuzatuv qo‘llanildi. NATIJALAR VA MUHOKAMA: tadqiqot natijalari shuni ko‘rsatdiki, geymifikatsiya texnologiyasidan foydalanish bo‘lajak tarbiyachilarda kasbiy fikrlash, kreativlik, kommunikativ ko‘nikmalar va refleksiv faoliyatni sezilarli darajada rivojlantiradi. O‘yin mexanizmlarining qo‘llanilishi talabalarning ta’lim jarayoniga faol jalb etilishiga, motivatsiyaning ortishiga va kasbiy tayyorgarlik samaradorligining oshishiga xizmat qildi. XULOSA: geymifikatsiya texnologiyasi maktabgacha ta’lim yo‘nalishi talabalarining kasbiy kompetentligini rivojlantirishda samarali vosita hisoblanadi. U ta’lim jarayonini yanada qiziqarli, interfaol va samarali qiladi, shuningdek, bo‘lajak tarbiyachilarning kasbiy tayyorgarligini mustahkamlash uchun metodik asos sifatida oliy ta’lim muassasalarida keng qo‘llanishi mumkin.
INTRODUCTION: gamification technology plays an important role in developing the professional competence of future preschool educators. It makes the learning process engaging and effective, increases students’ motivation, and fosters creative thinking and communication skills. PURPOSE: the main purpose of the article is to analyze the pedagogical and theoretical foundations of gamification technology, reveal its didactic potential, and demonstrate the importance of game mechanisms and digital learning tools in enhancing the professional competence of future educators. MATERIALS AND METHODS: the study used scientific articles, monographs, digital learning platforms, and practical experiences related to gamification technology. Methods included competency-based approach, analysis of motivational-activating factors, learnercentered education, integration of interactive methods, and pedagogical observation. RESULTS AND DISCUSSION: the findings show that the use of gamification technology significantly develops professional thinking, creativity, communication skills, and reflective activity among future preschool educators. The application of game mechanisms increased student engagement, motivation, and the effectiveness of professional training. CONCLUSION: gamification technology is an effective tool for developing the professional competence of preschool education students. It makes the learning process more interactive and efficient, and can serve as a methodological basis for strengthening professional training in higher education institutions.